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| cryptonic26 |
Posted: Fri Jul 04, 2008 6:31 pm Post subject: OPTICS: Generating Parallel (hard) Light from Diffused Light |
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Forum Freshman

Joined: 22 Jun 2008 Posts: 18
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I'm trying to find some information regarding the opposite of soft lighting. I believe the term is parallel light, or hard light.... But Google doesn't respond very well to my search terms-- with respect to the information that I am seeking.
To put it simply, I am trying to create a light source where the shadow of any object in front of the source will be hard and sharp (like sunlight shadows), rather than soft and diffused (like fluorescent light shadows).
I prefer to use a soft light source, such as a fluorescent bulb, due to their low cost, even light distribution, and UV properties; However, I'm at a loss to find a source of information regarding the construction of such a lighting device... Any help to be had here? Some terminology correction would be great, some pointers on a common lens apparatus would be ideal. Anything at all would be appreciated! |
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| KALSTER |
Posted: Fri Jul 04, 2008 8:39 pm Post subject: |
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 Forum Cosmic Wizard

Joined: 08 Sep 2007 Posts: 2082 Location: South Africa
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Have you searched for fresnel lights?  _________________ "Gullibility kills" - Carl Sagan |
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| SteveF |
Posted: Sat Jul 05, 2008 5:28 am Post subject: |
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Forum Bachelors Degree

Joined: 28 May 2007 Posts: 464 Location: NC USA
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Ā
The normal way is to use a small, intense source of light. Then you send the light through a small aperture and use a simple convex lens to obtain parallel rays.
It can be done, I suppose, using a fluorescent light, but your resultant beam will use only a small fraction of the available light and it will be rather weak. Fluorescent lighting is not a good source for these kind of experiments.
If you use quality detection equipment a weak beam of light may still be adequate.
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| cryptonic26 |
Posted: Tue Jul 08, 2008 11:15 pm Post subject: |
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Forum Freshman

Joined: 22 Jun 2008 Posts: 18
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thanks for the replies you guys. sorry I havnt responded- been really busy with work.
Anyhow, I'm working on a projector for photo-lithographic processing of photo-emulsion film trough a mask; So weak uv is okay, i'll just have to bump the exposure time significantly.. which is okay if I can get really tight tolerance on the sharpness of the projected mask.
Thanks again |
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